Hey what's been going on with Sealed World anyway?


Long time no talk! It's been a minute but it's for good reason. 

A few months ago I made the decision to move the entire Sealed World project from the Unity game engine to the Godot game engine. This is something I had been considering for the past year or two as Godot's features and support grew, but was hesitant to go through with because it would take a lot of time. Since September I've rebuilt almost all of the game's systems in the Godot engine.

We're still a few months away from a finished build but when it's done the result will hopefully be a better running Sealed World with fewer bugs. I've taken the chance to add a few changes that I've really wanted to, but had trouble justifying the effort for too. The changelog for the next version might be the longest Sealed World will ever see!

Thanks as always for being patient!

-Southpaw

Files

Sealed World for Windows 159 MB
Version beta 47 May 20, 2023
Sealed World for Linux 159 MB
Version beta 47 May 20, 2023
Sealed World for Mac OSX 158 MB
Version beta 47 May 20, 2023

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